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Performance guide

Junk Mechanics Engines, Turbos and Superchargers

Engine swaps and forced induction are how you turn a restored car into a fast one. Junk Mechanics has added a V10, superchargers, buffs for turbos and an eight-speed transmission since August. This guide explains each engine family, what costs what, which cars take a V10, and how to plan a build before you touch the tuning computer.

Last checked Sources listed below
Quick answer

Swap in a V8 for value, add twin turbos and a supercharger, and save the V10 for the cars that support it

Engines and performance parts are sold at Car Zone. The game has inline-4, inline-6, V6, V8 and V10 engines. When the V10 launched on August 16 its block alone cost 220,000, against about 18,000 for a V8 block, and only a handful of cars (Viper-, R8-, LFA-, Testarossa- and CLK-style models) could take it. Superchargers arrived on September 5 for the V6, V8 and V10, and you can run a supercharger together with a twin-turbo kit. Finish with the tuning guide.

Engine families and where to buy parts

Performance parts live on the shelves at Car Zone (players often mistake the nearby convenience store for it). You click an item on the shelf to see its price. Engines are sold as separate parts: block, cylinder heads, manifolds and forced induction kits.

Engine families reported in Junk Mechanics
EngineNotes from update videos
Inline-4Listed among the engines at Car Zone. No supercharger kit was shown for it on September 5.
Inline-6Seen in early repairs (for example an L6 cylinder head). No supercharger kit on September 5.
V6Supercharger available from September 5. The Camaro-style car added on October 3 came with a V6.
V8Remodelled on August 16. Block about 18,000 that day. Supercharger available from September 5. A supercharged Hemi-style 6.2L V8 appeared in a Trackhawk-style SUV.
V10Added August 16. Block about 220,000, the most expensive engine in the game at launch. Supercharger available from September 5.

Sound and balance change between updates. The August 16 update rebalanced engines and buffed turbos so they actually make cars faster, and the August 30 update changed how the V8 and V10 sound.

The V10: cost and compatible cars

When the V10 launched, the block alone cost about 220,000. The other V10 parts shown on the shelf ranged from roughly 20,000 to 80,000 each, and its turbos were about 55,000. A content creator later said they could not even afford the block on its own, which tells you where it sits in the progression.

At launch only a few cars could take a V10: a Viper-style car, an R8-style car, an LFA-style car, the Testarossa-style car (which spawns with a V10 already), and what the creator believed was the CLK-style car. The developers said they would add support for more vehicles based on feedback, and the August 24 update log listed V10 swaps among its changes, so check the swap menu on your own car.

Turbos, superchargers and twin-charging

  • Twin turbo kits were in the game by August and were buffed on August 16.
  • Superchargers arrived on September 5 for the V6, V8 and V10, with their own intake manifold. One kit cost about 13,000 in the update video.
  • Twin-charging is allowed: a creator fitted a twin-turbo kit and a supercharger to the same muscle car on camera.
  • Boost Target on the tuning computer only matters once forced induction is fitted; most shared tunes run it near maximum.

Superchargers have a high-pitched whine in game, which some players dislike. If you want the sound but not the extra cost, try one on a cheaper V6 first.

Engine swaps step by step

  1. Fully repair the car first so you are not swapping into a broken drivetrain (repair guide).
  2. Buy the engine parts at Car Zone. Check that the car supports the engine before buying a V10.
  3. On a lift, pull the old engine parts with the wrench and fit the new ones, then add the turbo or supercharger kit.
  4. Keep the old engine and transmission in your inventory if you may want them back; the Big Inventory pass helps here.
  5. Visit the tuning shop and build an ECU and gear tune for the new setup.

In an October 3 build, a creator pulled the V6 out of a newly added Camaro-style car, swapped in a supercharged V8, added twin turbos, and tuned it for acceleration. It topped out at about 265 km/h, which they said was deliberate because the gears favoured launch.

Transmission 8 and what speeds to expect

The September 12 update video showed a part called Transmission 8 under one car. The creator assumed it gives eight gears, and the eight-ratio gear set in the tuning guide matches that, but the game did not spell it out.

Example highway top speeds recorded by one creator (single runs, not benchmarks)
BuildTop speed shownDate
Testarossa-style car, V10 with turbos, untunedAbout 243 km/hAugust 17, 2026
Mustang GT500-style car, twin-charged V8, stock tuneAbout 326 km/hSeptember 13, 2026
Same car with a custom tuneAbout 358 km/hSeptember 13, 2026
Camaro-style car, supercharged V8 with twin turbos, acceleration tuneAbout 265 km/hOctober 3, 2026

The jump from 326 to 358 km/h on the same car shows why tuning matters as much as the engine. The tuning menu's own top-speed estimate is unreliable, so always test on the highway.

Frequently asked questions

Where do you buy engines in Junk Mechanics?

At Car Zone. Engines and parts sit on its shelves; click an item to see the price.

How much is the V10 in Junk Mechanics?

When it launched on August 16, 2026, the V10 block cost about 220,000, compared with about 18,000 for a V8 block. Other V10 parts cost extra.

Which cars can use the V10?

At launch, Viper-, R8-, LFA-, Testarossa- and CLK-style cars. The developers said more would follow based on feedback.

Can you have a turbo and a supercharger together?

Yes. Since September 5, a twin-turbo kit and a supercharger can be fitted to the same engine on supported V6, V8 and V10 engines.

Do engine swaps increase sale price?

There is no reliable evidence that an expensive swap pays back in a dealer offer. Swap engines on cars you keep.

Sources and how this page was checked

Engine and part details are taken from update videos dated August 16, August 24, August 30, September 5 and September 12, 2026, plus build videos that show engine swaps on camera. Prices are what those videos showed on the day; Car Zone prices may have changed since. Top speeds are single highway runs by one creator and are illustrations, not benchmarks.

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