The four game passes
| Pass | Price (Robux) | What it does | Who it suits |
|---|---|---|---|
| VIP | 399 | 10% more Cash from selling cars and from driving, plus a VIP chat tag. | Players who flip a lot. |
| Premium Garage | 399 | An extra garage, shown on the map since late August. | Collectors short on space. |
| Big Inventory | 179 | Raises how many parts, rims and spare engines you can carry. | Builders who hoard parts. |
| Portable Jack | 199 | Place a jack anywhere and lift your car, intended for swapping wheels away from Tire Zone. | Builders who change rims often. |
The three passes available in early August (VIP, Portable Jack and Big Inventory) totalled 777 Robux when a creator bought them all on camera, which matches today's prices. Gift versions of each pass are also sold if you want to buy one for a friend.
Is VIP worth it?
VIP is the only pass that directly raises earnings. Ten percent on every sale adds up quickly if you are flipping cars for hours, and it applies to driving income too. In the August review the creator sold a 100%-condition rare car to Mr. Lupin with VIP active and negotiated about $405,000, while a player in chat estimated around $350,000 without it.
If you only play occasionally, the boost is small in absolute terms, and free habits (painting every car, repairing to about 85–90%, and using the right buyer) matter more. The selling guide covers those.
Store items: Cash, keys, rerolls and cars
| Pack | Price (Robux) | Cash per Robux |
|---|---|---|
| $12,500 | 49 | about 255 |
| $150,000 | 499 | about 301 |
| $320,000 | 999 | about 320 |
| $675,000 | 1,999 | about 338 |
| $1,800,000 | 4,999 | about 360 |
| Item | Price | What we know |
|---|---|---|
| Starter Pack: Bull SRT and Money | 79 | A starter car plus Cash. Contents beyond the name are not listed. |
| Premium Auction Keys | 99 (1) to 2,999 (50) | Opens premium auctions. See the auctions guide. |
| Auction | 79 | A Robux auction; an early-August video showed a similar option at 59. |
| Junkyard 1 to Junkyard 4 | 39, 39, 79, 129 | Arrived alongside the new junkyards; they line up with a reroll for each yard. |
| Cobra RT500 | 399 | Limited shop car, listed since August 16; it appears to be the Mustang GT500-style limited shown in videos. |
| Bull Pursuit Hellhack | 799 | Limited shop car, listed since September 18; it appears to be the Charger Hellcat-style limited from the Junkyard + Limited update. |
| Rookie Bid, Amateur Bid | 29, 79 | Added October 3 with Cars & Bids. Exact effect not described in the Store. |
Bigger Cash packs give more Cash per Robux, but compare that with what a single good flip earns. One restored rare car sold to Mr. Lupin can be worth more than the smallest packs combined, and it costs nothing but time.
Limited cars: buy or skip?
The two limited cars are sold in the in-game shop and marked as limited, but a creator pointed out on October 2 that there is no countdown showing when they leave the shop; the Cobra RT500 had been on sale since mid-August. That makes it hard to judge urgency.
- Buy one if you love the car and want it now, not as an investment.
- There is no trading system to resell limited cars when this page was checked, so rarity does not turn into Cash.
- If you want a fast car without Robux, a junkyard car with a good engine swap and tune can get close; see the engines guide.
More on limited and auction-only cars is in limited and exclusive cars.
A spending checklist
| Question | If yes | If no |
|---|---|---|
| Will I play enough to flip dozens of cars? | VIP is reasonable. | Skip VIP; free habits matter more. |
| Is my garage full of cars I am keeping? | Premium Garage or a Cash garage. | Keep flipping instead. |
| Am I buying keys or rerolls to chase one car? | Set a hard limit first. | Good: flips are the reliable route. |
| Am I under 18? | Ask a parent; see the parents' guide. | Still set a monthly budget. |